The Mortal Realm currently at peace. The most recent war engulfed almost the whole realm in battle for 30 years, and ended abruptly 15 years before the story begins.

{ Catharsis Records }

The Catharsis Records is a set of texts that documented a catastrophic event which nearly brought the Mortal Realms to destruction about 700 years ago. Each text is not related to another in their origins and were only gathered into a collection by scholars studying the event many centuries later. It was expected that there would be much writing done on this event, however only six complete accounts were found in the Mortal Realms after decades of painstaking search. Some of these were informal and personal, some were detailed and carefully compiled, but every tome referred to the chaotic times as "the Catharsis". Thus, these volumes were later collectively referred to as the Catharsis Records.

{ Culture }

There are two main groups of humans that are easily distinguishable by look. The minor population of Northerners are characterized by their clothing style that is distinctly different in roots than the rest of the world, as well as pale skin and dark hair in those whose heritage remains pure even after centuries of assimilation. Their cultural emphasis is on observation and acceptance. The rest of the population uniformly make up the vast majority of the inhabitant of the Mortal Realms, with roots difficult to accurately trace because of the cultural melting pot the land has become after the Catharsis. Beast-Humans are the only other distinct, structured mortal race inhabiting the Mortal Realms aside from humans. Dwelling in isolated, sometimes nomadic tribes scattered around the realm, Beast-Humans historically stayed far away from human influence and contact. However the Prohibition created a sudden loss of magical power for what some humans consider even the most basic living needs, and demand for alternative magical talent has drawn some beast-humans to human settlements for a chance at an easy, prosperous life.

{ Currency }

All kingdoms in the Mortal Realm use gold and silver coins of same denomination tiers and similar appearance, with the only difference being a seal of the country on the back. A few larger kingdoms mint the coins each bearing their own seals on the back, and their smaller neighbours who lack their own mints adopts them through the flow of wealth. The coin's origin rarely affects their value.

{ Kingdoms }

When the Catharsis ended about 700 years ago, survivors of the Mortal Realms have united to rebuild their world. With the wounds of destruction still barely healing, when most of the world was restored, the kingdoms honoured each other's lands without dispute. These kingdoms have remained more or less the same over many centures in peace. Some smaller nations were absorbed by their neighbouring countries by means of war later on, but none large scale enough to leave a mark in history. Before the start of the story, Kingdoms of the main continent had recently recovered from a few decades of chaotic warfare that ended abruptly. Today, the most prosperous and advanced Kingdom of the Mortal Realms is Raschecura. The story starts in the Kingdom of Kronzel.

{ The Veil }

The Veil refers to the limit of human exploration in the Mortal Realms. It is also sometimes used to refer to the endless body of water which surrounds the cluster of land in which humans dwell. Since the beginning of recorded history, humans have had great interest in venturing beyond this limit, but those who were lucky enough to not have embarked on a one-way trip never made it far. Humans have since acknowledged that the Veil is inviolable.

Beast-Humans read the land for guidance, and have no desire to trespass the boundaries the land presented to them. Neither rooted tribes nor nomadic tribes had ever set eyes beyond where land ends and endless blue begins.

{ Prohibition }

The Prohibition was established about four years before the start of the story. It is a collective agreement between all human nations of the Mortal Realms to outlaw the use of Common Magic by anyone for any reason. Individuals or groups violating its terms are to be prosecuted by all kingdoms in agreement unanimously, whether by exile or execution. The Prohibition was established because of a possible link between the practice of demon magic and the appearance of a terrifying human assassin who is invulnerable to magic.

The lives of many whose professions were deeply connected to sorcery were devastated. There was protest against the mandate due to its impact on every human's daily lives, but as elemental and holy magic slowly to replaced demon magic, dissent faded and the impact of the ban was soon forgotten by most commoners.

Because of the Prohibition, positions previously occupied by sorcerers were replaced by Beast-Human mercenaries, whose magical abilities did not stem from demon spirits nor the strictly regulated holy spirits. This trend brought many Beast-Humans who previously preferred to keep their distance from humans a change of heart, and an influx of Beast-Humans into human settlements was experienced by large and small nations alike.

{ Belief }

The existence of spiritual entities in Maelstrom is common knowledge to the inhabitants of the Mortal Realms and an integral part of everyday life. Most people who are not magically inclined cannot sense, see, or hear spirits, but with the help of a skilled medium--a sorcerer or an artifact--anyone can be shown these spirits' existence. Through records of communicating with immortal spirits, or in rare cases, actual immortals, humans were able to learn more about spirits of the other planes. But this knowledge is incomplete and sometimes incorrect, so although humans revere and worship what they know exist, part of their reverance and worship still hinge on faith and belief.

Most humans worship the immortal spirits from the Overworld--holy spirits, following the Church of Catharsis. The church welcomes humans of all backgrounds: the rich, the poor, magic users and non-users alike. Many of the followers are themselves sorcerers--Demon magic users--as demon magic has never been widely branded as evil until the wars preceeding the Prohibition. The worship represents gratefulness towards the phoenix Auresque: the Goddess of the Overworld who sacrificed herself for the Mortal Realms to put an end to the Catharsis.

There is a small group of humans--almost entirely composed of sorcerers--who dedicate themselves to the Demon Lords. The order is more often considered a research group than a religious order, since they spend most of their time seeking knowledge about these virtually unknown Demon Lords, and nothing else.

Beast-Humans worship exclusively the Goddess Hiraeth, a spirit that they believe created the Mortal Realms, and subsequently the Beast-Humans, from her own being. Many manifestations of Hiraeth exist as large, sentient tomes called The Book of Elements by Beast-Humans, with each tribe possessing one of these books for worship, guidance, and communication.